Wednesday, December 22, 2010

Microsoft Kinect: The AnandTech Review

For better or worse, new user interfaces are all the rage right now in the console gaming scene. Nintendo was first to the block in 2006 with 3D motion-controlled user interfaces, leveraging a unique combination of IR sensors and 6-axis MEMS accelerometers in a handheld remote. The motion-controlled Wii has enjoyed a nice long run being the sole platform for motion-assisted gaming. Flash forward to late 2010, and Microsoft and Sony both have readied their response to the Wii - the Microsoft Kinect and Sony Move, respectively. 



 

It’s taken the greater part of four years (and one name change) for Microsoft’s answer to make it to market, but Kinect is finally out and ready for mass consumption. We’ve spent nearly a month playing with Kinect and are finally ready to release our impressions.
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